1. Printing  
  2. Photoshop  
  3. Layers  
  4. face camera 
  5. creating walls 
  6. convert to jpeg   
  7. animation look around and walk  
  8. text
  9. inference

SketchUp Tutorials

Printing - To print scaled Plans, Sections, Elevations,
etc... IN PRO - Make sure that you disable perspective and you use one of the six standard views (to, bottom, front, back, left or right). In the Print Dialog Box, you will now have access to scaling options.

Importing from Photoshop

BMP cannot be transparent, but TIFF can. However, for SU, the easiest format to use is PNG. The transparency cannot be created within SU, it must be done with Photoshop or other raster editor. This is how it goes in Photoshop:

1. open the file
2. if the image is on the Background layer, turn that into a regular
layer (double-click, in the Layers list, and click OK)
3. Erase what you want to turn transparent. The checkered background
will show.
4. Save as PNG.
With Tiff, you have to create an alpha channel.

Layers

YouTube using layers

 

Whatever the original layer item is, try making it into a group first. Then try making your new item as its own group, on its own layer.

FACE CAMERA

How do I make my components "always face camera". I used to have SU5 and all I did was go into Entity Info or Properties. Now in SU 6, I can't figure it out .The option is not located in Styles. So where is it.

The checkbox to specify this propertie is in the dialog box that open when you make a component. For an already made component, you have to explode it and, while it is selected, make a new component to be able to change this properties. I think that this is a shortcoming and that the Entity info shall give access to all the editable properties of an entity.

Creating Walls

Youtube video

 

CONVERT TO JPEG

in sketchup (free version): file --> export --> 2D graphic

create a walk through animation of my house using look around and walk = Create a Scene.

  1. Select the "Position Camera" Tool.
  2. Click on the position on the floor where you want to stand. The camera will be positionned there, looking horizontally in the same direction as before clicking on the floor.
  3. Use the "Look Around" Tool to adjust the sight. Move the mouse right or left to aim the camera right or left. Move it up or down to move the camera up or down. When satisfied, update the Scene.
  4. Repeat for each additionnal scene.
  5. You may also use the "Walk" Tool to move the camera around to a new position.
  6. Read the help about these tools.
  7. You may change the focal length of the camera or the viewing angle using the Zoom Tool. This may be usefull to get wider angles when in small rooms.

  TEXT

youtube video http://sketchup.google.com/gsu6vtviewer.html

INFERENCE 

youtube video     http://au.youtube.com/watch?v=rDvwHon6-zY